After taking a while to clear my mind with some side projects, I've returned
to the development of Pachinguys. A second "beta test" session with
the kids in my family showed a positive response to the tunnel
lines I've added since the last session. Hopefully the level design push
will be done soon and I'll have some time to add more graphical enhancements
like this. At the very least the plan is to bring the "guys" to life,
give them some idle and active animations, and some reactive sound as well.
As the level design process grinded to a writer’s block type halt. I've
decided to take a fresh look at my game elements to see what can be improved.
The results are: Triggered portals. They are functionally similar to regular
portals, but they also have a cover that enables/disables them, triggered
according to their color as usual. A covered portal does not react with passing
guys at all. And an uncovered portal reacts like a regular portal. A closed
green portal can be seen in the picture below.
You may have also noticed that retractable blocks have been graphically
changed a bit. This is also in response to some tester feedback (mainly saying
the old graphics were too unclear). While the entire sprite scheme will change
eventually, it’s still better to have clearer temporary graphics for testing
purposes.
Some tweaks to the existing movement engine had to be made to enable portals
that were opened when a guy was already on them to function properly, as this
situation could not happen with any other block type until now. (Retractable
blocks would only alert passing guys to changes in their state when they were
above or below them to avoid guys getting "trapped" by retractables
opened on them.
These tweaks open the door for other possible block types that may use this
interaction type. Which may or may not be used as the creative process and
level design continues.
One more element idea remains to be implemented if the current elements are
not sufficient to complete my 60+10 level goal. So I'm now confident that the
level goal will eventually be reached. As long as work and life distractions
stay out of my way long enough.